Starcraft 2 Counters List --> Starcraft 2 Terran Counters Animal crossing wild world ps2.
The Art of StarCraft II: Wings of Liberty; The Art of Blizzard Entertainment; The Art of StarCraft II: Heart of the Swarm; StarCraft and Warcraft Coloring Book; The Cinematic Art of StarCraft; Blizzard Cosplay: Tips, Tricks, and Hints; The BlizzCon Book: A Celebration of Our Community. StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.
The relationship of the Terran race with unit counters varies greatly depending upon the race match-up.
Against Protoss players, it is typically up to the Terran player to react to the Protoss's unit choices. For example, all else being equal, if you are a Terran player using bio against a Protoss player, and the Protoss player decides to get out a lot of Archons and you fail to get out Ghosts for EMP, the Protoss player will typically win the match no matter what you do. It is up to you as the Terran player to notice High Templar tech and build Ghosts in response.
Terrans have much more control against Zerg players. A Terran can use practically any combination of Marines, Marauders, Medivacs, Widow Mines, Thors, Siege Tanks and do well against any Zerg force. It is up to the Zerg to produce units or army combinations like Brood Lords or Ultralisks that are effective against the Terran's forces. Failure of the Zerg to react to a balanced Terran army will result in a win for the Terran.
This difference is significant because it greatly affects the playstyle of the game. Against a Protoss player in the late game, the Protoss army composition must be carefully monitored. It is up to the Terran to produce the appropriate amount of Ghosts or Vikings, as once Ghosts take out the High Templar or Archons and Vikings take out the Colossi or Protoss air units, Ghosts and Vikings do not contribute much to the battle. A Protoss does not have this problem: there is no such thing as too many Colossi (unless the Terran went entirely for air) or too many High Templar (they can just be converted to Archons after storming).
Against a Zerg though, it is hard to overproduce Marines, Medivacs, or Siege Tanks. While you might need to add in Marauders to stop Ultralisks or Vikings to stop Brood Lords, it is much harder to overproduce any of these units versus a Zerg player.
Terran Counter Charts - Now Updated for Heart of the Swarm!
The table below does not list what Terran units are strong against. Please see the second table for that information. The list below will tell you what to build when fighting against Terran players.
For example, in the 'Marine' column, units under each race heading tell you what to build in order to defeat Marines. In the 'Weak Against the Protoss's' column next to 'Marine', you will find the Sentry and Colossus. Both these units do very well versus Marines.
Note: All counters are relative and fluid. For example, a single Colossus will die easily to 12 Zerglings if caught in the open field. However if your Colossi have force field support and Zealots to tank for them, then Colossi can quickly melt away Zerglings. This is just one of many examples, so take the charts with a grain of salt.
As another example, early in the game, a single Stalker will man-handle 2 Marines. Late in the game, post combat-shields and Stimpack, Marines will dominate a Stalker. Upgrades can change list as well.
With that said, on with the Starcraft 2 Terran Counters list (Terran Unit Weaknesses):
Terran Unit | Weak Against the Protoss's | Weak Against the Terran's | Weak Against the Zerg's |
Marine | Sentry | Siege Tank Hellion Hellbat Battlecruiser | Baneling Infestor (Fungal) Ultralisk Brood Lord Roach (early) |
Marauder | Immortal Void Ray Zealot (Charge) | Siege Tank Banshee Hellbat | Hydralisk Mutalisk Brood Lord |
Reaper | Stalker Photon Cannon Mothership Core | Marauder Hellion | Roach Spine Crawler Queen |
Ghost | Colossus Tempest | Siege Tank Ghost Battlecruiser | Roach Brood Lord (post Snipe nerf) Ultralisk Swarm Host |
Hellion | Stalker Colossus Archon | Marauder | Roach Mutalisk Queen Spine Crawler Swarm Host |
Siege Tank | Immortal Void Ray Phoenix Tempest Dark Templar | Banshee | Brood Lord Mutalisk Viper |
Thor | Immortal Void Ray Tempest | Siege Tank Marauder (soft) Battlecruiser | Zergling Hydralisk Brood Lord Swarm Host Viper |
Banshee | Phoenix Void Ray | Viking Thor | Mutalisk Corruptor |
Viking | Stalker | Marine Viking | Hydralisk Infestor |
Raven | Void Ray High Templar | Viking Thor Ghost | Corruptor Viper |
Medivac | Any anti-air unit | Any anti-air unit | Any anti-air unit |
Battlecruiser | Tempest | Viking | Corruptor Viper |
Hellbat | Colossus Archon Air Units | Thor Siege Tank Any air unit | Any air unit Ultralisk Swarm Host |
Widow Mine | Colossus Tempest Observer | Siege Tank Thor | Hydralisk* Brood Lord Swarm Host Infestor |
*Hydralisks need the Grooved Spines upgrade to counter Widow Mines.
Starcraft 2 Protoss Strategy
In this second table, you will find what each Terran unit is strong against. This is for Terran players to use. You should see what unit your enemy is building (look in the columns sorted by race) and then build whatever Terran unit is strong against that.
For example, on the 'Marauder' line, the Marauder is listed as countering the Roach. If your enemy is Zerg and builds Roaches, you should build Marauders. This chart details Terran Unit Strengths.
Terran Unit | Counters Protoss | Counters Terran | Counters Zerg |
Marine | Void Ray | Thor Viking Banshee (cost basis only) | Mutalisk |
Marauder | Stalker | Hellion Reaper | Roach Ultralisk (soft) |
Reaper | Zealot Probe | Marine (early) SCV | Zergling (early) Drone |
Ghost | High Templar | Medivac Raven Marine | Infestor |
Hellion | Zealot Sentry | Marine | Zergling Hydralisk |
Siege Tank | Stalker Sentry Colossus | Marine Hellion Thor | Hydralisk Roach Baneling |
Thor | Phoenix | Viking Banshee | Mutalisk |
Banshee | Immortal Colossus Zealot | Siege Tank Marauder | Roach Zergling Swarm Host |
Viking | Colossus | Banshee Raven Battlecruiser | Brood Lord Corruptor |
Raven | Tempest (PDD) | Viking (PDD) Siege Tank (Turret) Massed Units | Corruptor (PDD) |
Medivac | n/a | n/a | n/a |
Battlecruiser | Zealot | Marine | Zergling Roach Mutalisk Brood Lord Swarm Host |
Hellbat | Zealot Sentry Stalker (soft) Immortal (soft) | Marine | Zergling |
Widow Mine | Oracle Stalker* Immortal* | Medivac Banshee | Baneling Mutalisk |
*Before detection. With detection, the Stalker and Immortal can safely outrange the Widow Mine.
With these two tables detailing Starcraft 2 Terran counters, you should be in a good place both to win while playing Terran and when playing against Terran players in Starcraft 2.
If you are really struggling versus Terran players. I would recommend printing out these charts and placing them somewhere near your computer. You could then reference them whenever you get beat by a particular unit so you will know what to build for next time.
Starcraft 2 Protoss Guide
Learning all of the Starcraft 2 Terran counters can take some time, so be patient. With practice, this will all come naturally and you will know exactly what you need to build in order to win games.